Thursday, March 19, 2020

Reading 8 Writing your introduction & conclusion

Writing your introduction & conclusion

Image result for writing free image
To write my introduction and conclusion for my chapter, this required using the previous research I had conducted on the matrix. Afterward, I wrote up an introduction explaining what my topic will be about. In this case, my chapter is "What is a genre", in terms of game design.

Paragraph

When writing my paragraph I kept in mind a basic formula to writing that I had learned previously in school. This was PQE (Point, Quote, Explain). This helps me to break down my research and to expand on what I have learned.
To do this first you make your Point. That is stating the topic. Then afterward you are to use a quote from some text. This backs up your point and puts it into context. Finally, explain is, of course, explaining what the quote means and how it applies to your point.

Referencing

I made sure to include Harvard referencing, as that is the standard referencing for colleges and Universities. It also is nice to keep your references in one place. 

Conclusion

When working on a Conclusion, this is meant to summarize what has been discussed. Conclusions end your piece and give the reader a recap of everything that had been read. 

That is all for tonight.
Thank you all for reading,
Any comments welcome.

Tuesday, March 3, 2020

Unity Tutorial 06

Unity Tutorial 06 - Catherine Emelyanova


In this weeks Unity Tutorial we had to create a prototype, here we work on different topics such as animation, Sounds and other effects. This is all done using Unity's Physics Engine.

Sprite Render
The sprite render is a tool that allows you to use/modify images within your game. What I like about this is you can use it when creating 2D GAMES. Using the sprite render, I added a pre-rendered background.

Scripts

When following the tutorial I do keep encountering the same issue of the scripts folder acting up. I have been fixing it for a bit. After this it was time to work on getting this character to move and jump.  I ran into a problem for a while were something was not working within the script. At first it was telling me that it my scripts were not in the correct folder. After some time of digging through each folder and checking each asset within the folder, I finally found that within my actual script there was a tag that was not closed. After I sorted it, the game began to work again. So from now on in future I will always be careful and check through my coding regularly.

That is all I had for today. It is not a lot but it works nicely.
Thank you all for reading