Showing posts with label Week 4. Show all posts
Showing posts with label Week 4. Show all posts

Tuesday, February 18, 2020

Reading 4



Hello all,

Its Catherine and for this weeks reading, I will be giving my opinions about "Conducting and writing your analysis". 

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The first step is to apply thematic analysis. This means as you read text, you must identify the different themes that have been applied. I will be referring to this site. If you are interested I will leave a link to the website. https://www.scribbr.com/methodology/thematic-analysis/

When writing a review you should consider the theme of the literature. This sets the tone of what your are reading and essentially sets the story.

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There are different types of writing such as Discursive writing. For example you have three topics, you first need to use your "analysis, synthesis, description, summary, comparison, and critique skills." 
When doing discursive writing, there are certain steps to follow to support your critique.
1)"Start with an argument"
2)"Support the argument using evidence"
3)"Provide sufficient detail"
4)"Avoid repetitive style"

We are working on a book in class. This book is based on the research we have all collaborated on about games design. 
As part of my research, I have chosen the topics of "what is a genre" and also "commonly used challenges".

Thank you all for reading.

Tuesday, October 8, 2019

Game Elements

Game Elements

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From my understanding of this weeks readings, games have a lot of elements involved. These elements include art, sound, coding etc. games don´t only look better because of how advanced we have become in game making, but also high resolution screens, make the overall gaming experience more interesting for the user.


https://www.gamasutra.com/view/feature/3357/formal_abstract_design_tools.php













After reading the "Formal Abstract Design Tools", I have learned that the machines that we currently use such as PC's, phones, gaming systems are far more powerful than it has ever been. However due to the expansion of different hardware to play games on, there has been an increase of software problems. But years ago these software problems were not really a thing.

There is not a whole load of vocabulary to use when discussing video game development. When game developers are discussing about ideas, concept, execution etc. The only main vocabulary designers and developers use is simply "fun" or not "fun". Personally I don't see this as an issue as it can in fact make it easier to judge if the game needs more improvements.


Players

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The topic of game players was another interest of mine. I liked this topic as it went in detail to how games with players work. I learned from this is that games can have many participants. Multiplayer games can include up to four players. There are different types of players in games such as "Head to Head", Solitaire, Five-pointed Star and many more. Learning about the meanings of these games types really makes you think of where the names came from and other games that are associated with these game types.

Objectives/Goals

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Goals are an essential to games. This is what gives the player motivation to continue playing the game. The goals from the readings were pretty straight forward. Some of the words were new to me, however after reading the description of each goal, I understood what it was for. New words for myself are "Spatial alignment" and "Negation of another goal".