Showing posts with label Reading. Show all posts
Showing posts with label Reading. Show all posts

Thursday, February 6, 2020

Reading 2




Hello All!

Thank you for re-visiting my blog.

Research Question
Image result for research free images
For this week's the topic of discussion is "formulating a research question." What this topic entails is how to go about making a question to prepare for research. What the key elements are involved when coming up with a research question.

Key Elements
To formulate a research question you must understand who, what when and why you are doing this research. When you put these steps into practice, you will have a better understanding of what you need within your question.
" narrow the scope of your topic by asking who, what, where, when, why questions and focusing on specific aspects you can investigate through your literature review. This will also frame your scope. These questions will identify the intersections and relationships that your literature review can examine."

Once you understand the purpose of your research, its time to create a plan to proceed with your research.
This involves taking note of any words that need more knowledge, use other resources rather than just the internet, for example, visit a library.

During the research, it is the most important to make note of the citations from the sources you review. A citation is an author and date the material is produced by. This is the most important as it separates your work from someone else's work. This is essentially your proof that you did not steal material from another author, rather you just reference their work. When taking phrases it is important to use quotation marks and add a citation showing who the work comes from. You may have noticed in my blogs how I do insert a quote after making a point. This is to back up my understanding and explanation of what I had read. It also contains the link to the article in which I am referring to those who would like to look further look into the topic and also crediting the author for their work.

In conclusion, it is important to research and understands why, how, when, etc you are doing the research. Create a plan for research. Then reference your research.

Thank you all for reading
Feel free to leave any comments 
Let me know how you feel about the topic of Research
Fair wins


Tuesday, December 3, 2019

Games Testing

Games Testing - Catherine Emelyanova

The gameplay of my game created in Unity3D.

Hello all!

For this week's final reading, I will be discussing the topic of "Feedback". Also how giving and receiving criticism is important for development, especially with big projects such as game development. The readings I will be discussing are http://theclosetentrepreneur.com/giving-criticism-the-good-the-bad-and-the-ugly. For those who are interested please take a read of the article and let me know if your opinions on this topic or options on my views.

In the reading, it describes how many of us can be self-conscious about giving criticism. This is because we don't want the person in which we are reviewing to feel bad about the work they have done.
However, in some cases, such as giving criticism to where there can be improvements made are important. If you work on a project and you have spent lots of time and effort, we tend to expect that we will get feedback that is generally positive. However, you should take into consideration that not everyone likes the same as you and that you should be open to criticism. 

Criticism is a good thing. I feel most of us tend to see criticism as something that is negative. When you take criticism and apply it to your work. For the most part, it can improve your projects. Usually, you don't have to make so many adjustments.

In the reading, it says "Giving constructive criticism can lend much-needed assistance to an individual by giving them feedback on things that can be improved and issues that can be avoided."

That is all for tonight.
Feedback is always helpful if you would like to leave any comments.
All is welcome.







Tuesday, November 26, 2019

Games Stories

Games Stories Reading - Catherine Emelyanova

screenshot from https://www.gamasutra.com/view/feature/130742/into_the_woods_a_practical_guide_.php
In this week's reading, we will be delving into the topic of the journey of the hero in a game. I will be referring and critiquing an article by Bob Bates called Into the Woods: A Practical Guide to the Hero's Journey.

The guide delves into the topic of myths and how they are important. "Myths convey the values of society. Myths are how we teach each other who we are and how we should behave."  For many of us, myths are just fairytale stories that no one could ever believe and that they are told just for scare tactics or entertainment.

For some people, believing in myths is their way of living. They may not believe that their way of living is something that can be considered a myth. However, it gives some people a purpose in life.

"So here is the heart this talk (and academics take note, because this may be new). I believe games are essentially myth-reinforcing activities. And I believe that players tend to choose the kinds of games that reaffirm their own personal myths."

Overall this article was interesting. If you are interested in this topic of myths in society, I would recommend you have a look at the article.  

Thank you all for reading, comments are always appreciated.

Take care now


Tuesday, November 19, 2019

Week 9 Reading and Writing





Reading and Writing  - Lilcatattack99

Hello all!

In this week's readings, it is slightly different. Rather than reading an article and giving my views, this week I will be looking back on my progress doing these blogs.
Image result for crisis core loveless

Looking back

Image result for advent children zack and aerith
The last few weeks have been very stressful. Balancing college, work and my personal life has been difficult but I do my best to do as much as I can. I have missed a few weeks doing readings, tutorials, and projects. I have been doing some extra credit to help stay on track and to keep some kind of routine going.

Last week I was so worried about starting my project as I felt I didn't have enough experience with Unity. And I feel not using Unity for many weeks has affected this. However, as I was looking for tutorials and actually did ones that suit myself, I feel a bit better about doing my project and look forward to completing it.

I like my idea and I feel a bit better about this module than I did a few weeks ago.

The readings were fine. I didn't mind doing them. Some were interesting and I feel like doing the readings helped to force me to do better each week on the blogs. By this, I mean, improve the structure of the blog, reaching the word count, and make what I type somewhat interesting.

Another thing I learned doing this module was being more independent in college. Attendance is not mandatory for this subject, which for me was good for trying to get other assignments done. Therefore all the readings and Unity, I did at home and had to deal with a lot of technical issues. In which I feel can be the case for some game developers.

Leaving comments on other blogs I found helpful. Looking through other blogs, was good. It gave me an idea of how much more work I should have done. Reading other game ideas was interesting, everyone's games are unique. No one is doing the same thing which I feel is great.

Overall I think, it's been okay. I would prefer it if I did do more, but I am happy to at least get a pass in this module. I did have fun working on my project.

Anyways!
Thank you all for reading and leaving comments.
Much appreciated
Take care now, bye-bye then
Catherine




Wednesday, November 6, 2019

Game Desicions



Game Decisions by lilcatattack99

Hello everyone,

For this week's readings, we will be delving into the meaning of an MMO, and to why it is so important to know and understand when developing games. I will be providing links to any articles I am discussing for those who are interested to learn more. Bear in mind it is a lot of reading material. So it may take some time, however, it is very well in-depth about "game design theory, art and the business of design".


MMO
Image result for dissidia final fantasy nt

For starters, we need to ask a very important question that any new game developer should know. Which is, "What is an MMO game and what does it stand for"? 
The term MMO is short for a "Massively Multiplayer Online game". Multiplayer games are becoming more and more popular, with many iconic releases happening each year. Examples of MMO games include Fortnight, Final Fantasy XIV AND League of Legends.

Lost Garden
In this week's reading, we were required to read an in-detail essay about the "Lost Garden". It was really interesting, I would recommend you to have a look if you have the time.

The reading discusses concepts, some of which are interesting. As these concepts are everyday things that we do not really think there is a meaning to. It relates these things to gaming and how our normal interactions are applied to gaming. 

When gaming you should try making friends. The gaming community is huge and you can always find people with the same interests as you.
" Building friendships and providing lonely people with human connections are goals worthy of our highest-quality work."

That is it for today.
Thank you for reading 

Tuesday, October 22, 2019

Games GDD



Games GGD by Catherine Emelyanova (aka lilcatattack99✊)

Introduction

For this week's readings, they are based on the topic of  'Design'. One being "Design Considerations" and the other called "The Early Stages of the Design Process". For this assignment, I will be providing my thoughts on the articles. I will also include the link to the articles and links for any images included in this reading.

Design Considerations

Upon reading the first paragraph, I agree with the statement "One of the things I really enjoy about games is their physical presentation. I'm much more likely to enjoy one that has had a lot of thought put into the design of its box, rules, and components." Design visuals are a staple for creating a great, re-playable game. The visuals and artwork are what trigger the player's emotions. Getting them to purchase the game. A game that doesn't come with a well-designed box and components, are the ones people can forget about. I do not mean all people won't find a game with no artwork unappealing. But for the majority of game consumers, the aesthetics are very important. It gives the game style, color, warmth and its more intriguing.

The Box
Image result for final fantasy x box art
As I mentioned, the box is really the component to a great game. The reading states that viewing the image at the back of the box is not a good way of learning what the game is about. Personally, I disagree with this statement. 
For this example, I will be referring to the box art and story-line for Square Enix's, Final Fantasy X.
I did write about this game for those who are interested, here is a link to the blog post.

My reasons are as follows:
1. The back of the box usually has some sort of paragraph that gives the player insight into what will be within the game. As you can see at the top left of the Final Fantasy X box.
2. The box also indicates the art-style that is being used in the game. Which as stated previously, attracts players, as they see what sort of visuals will be in the game.

I hope you enjoyed my blog post. Id really appreciate feedback and any comments you may have about my blog or post. Thank you all for taking the time to read my blog. Enjoy the rest of your week. - Catherine




Tuesday, October 1, 2019

Game Elements

Game Elements

source: https://wallpapersafari.com/w/X1BMG6

Notes

From my reading of game elements, my understanding is that games have themes that are commonly used.
These games include decision-making, conflict, there are goals to be achieved and there is some form of outcome.
Games are defined as activities that take on various styles of simulation, whether its fiction or realistic.


Game Atoms

source: https://images.app.goo.gl/BiwLbHDaz9e8Vrnv8

Game atoms are the elements to what make-up a game. The various types of game elements include, players, interaction, rules, information and the game system.

Critical Analysis

source: https://www.bitcointradingsites.net/wp-content/uploads/2017/04/Bitcoinchartwatch.png

Critical analysis refers to judging the game for its faults. I found this interesting as most people would assume that it would mean expressing if you did in fact like/disliked the game. What is also interesting is what are the key elements to criticizing a game. These include, acknowledging the obstacles the players may run into, are some aspects of the game fair, is the game good enough to play again and who is the game developers target audience.